However, the very charming Tommy Jacob, Creative Director of Red Storm Entertainment, won me over enough to give it a try. I actually felt kind of bad that it was me of all people with this assignment. Ubisoft had a tough sell where I was concerned: I was tired, demoed out, and I'd given up on Ghost Recon 2 because I got frustrated by the squad AI. ![]() At the end of a very busy week in Toronto gaming events, I (and my liver) headed down to another fancy pants event by Ubisoft to check out some multiplayer gameplay for Ghost Recon: Future Soldier.
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